daily · 2026-08-18
inkfall 雫
lay the bamboo chutes, then pour. every chute see-saws the instant a drop rides it — so you're planning the whole rainfall, not just the first fall.
see-saw chutes








bowl at column 3: 0 of 1 filled
bowl at column 5: 0 of 1 filledtap a cell: ◣ kicks right · ◢ kicks left · tap again to lift it
about inkfall
inkfall is a daily ink-routing puzzle. drops pour one at a time from a spout and fall straight down the paper; you lay a small tray of bamboo chutes to deflect them sideways as they go. the catch is that a chute see-saws to its opposite angle the instant a drop rides it — like a shishi-odoshi — so the layout that steers the first drop is not the layout the second one meets. one arrangement has to survive the whole rainfall.
the goal is to fill every bowl. gold flecks are worth sweeping through, thorn blots are worth avoiding, and there is no way to lose — a spill just stains the paper and you pour again. only the one-pour bonus is at stake.
the week teaches one element at a time: chutes alone early on, then pinned chutes that never turn, cleft rocks that split a drop in two, and vermilion ink that only fills its own pips. finishing a day inks in a vignette, and the archive keeps every past paper pourable without touching your streak.
how to play 雫
one chute, two drops — it rocks over after the first one, so the second goes the other way.
- Tap a cell to lay a chute: ◣ kicks right, tap again for ◢ kicks left, once more to pick it back up. You only have what's in the tray.
- Hit pour. Drops fall one at a time from the spout — and every chute a drop rides see-saws to the other orientation behind it.
- Fill every pip in every bowl to finish the day. Sweep the gold flecks on the way and dodge the thorn blots.
- You can't lose. Spilled ink just stains the paper and you pour again — only the one-pour bonus is at stake, plus +5 for every chute you never needed.
- Stuck? A hint glows a cell one working route uses (the second one shows which way up). The eye lays the whole route out as ghosts — that pour doesn't count.
what's on the paper
the week ramps: Mon is chutes only, Wed pins one down, Fri adds the rock, the weekend pours two inks.
chutekicks a drop one column, then see-saws to the other way round
pinned chutenailed down — it kicks the same way every single time
cleft rockhalves a drop: one runs left, one runs right
gold fleckink that runs over it picks up +10
thorn blotmuddies a drop for −10 every time it passes
stonea drop that lands on it splats and stains the paper
vermilion droponly a vermilion pip will take it — sumi pips refuse
